Introduction
Network programming in Go (Golang) is accessible, powerful, and fun. This guide dives into the intricacies of network programming, covering protocols, TCP/UDP sockets, concurrency, and more, all enriched with detailed comments.
Key Concepts
1. Networking Protocols
- TCP (Transmission Control Protocol): Ensures reliable data delivery.
- UDP (User Datagram Protocol): Faster but doesn’t guarantee data delivery.
2. Sockets
- TCP Sockets: Used for connection-oriented communication.
- UDP Sockets: Used for connectionless communication.
3. Concurrency
- Goroutines: Allow parallelism in your code.
- Channels: Used for communication between goroutines.
Examples
Example 1: TCP Server and Client
A TCP server and client example demonstrate the basics of TCP communication.
Server
package main
import (
"net"
"fmt"
)
func main() {
// Listen on TCP port 8080 on all available unicast and
// any unicast IP addresses.
listen, err := net.Listen("tcp", ":8080")
if err != nil {
fmt.Println(err)
return
}
defer listen.Close()
// Infinite loop to handle incoming connections
for {
conn, err := listen.Accept()
if err != nil {
fmt.Println(err)
continue
}
// Launch a new goroutine to handle the connection
go handleConnection(conn)
}
}
func handleConnection(conn net.Conn) {
defer conn.Close()
buffer := make([]byte, 1024)
// Read the incoming connection into the buffer.
_, err := conn.Read(buffer)
if err != nil {
fmt.Println(err)
return
}
// Send a response back to the client.
conn.Write([]byte("Received: " + string(buffer)))
}
Client
package main
import (
"net"
"fmt"
)
func main() {
// Connect to the server at localhost on port 8080.
conn, err := net.Dial("tcp", "localhost:8080")
if err != nil {
fmt.Println(err)
return
}
defer conn.Close()…